back to publications overviewSPARK -- A Generic Simulator for Physical Multiagent Simulations Oliver Obst and Markus Rollmann. SPARK -- A Generic Simulator for Physical Multiagent Simulations. In Gabriela Lindemann, Jörg Denzinger, Ingo J. Timm, and Rainer Unland, editors, Multiagent System Technologies -- Proceedings of the MATES 2004, Lecture Notes in Artificial Intelligence, pp. 243–257, Springer, September 2004. DownloadAbstractIn this paper we describe a new multi-agent simulation system, called Spark, for physical agents in three-dimensional environments. Our goal in creating Spark was to provide a great amount of flexibility for creating new types of agents and simulations. To achieve this, we implemented a flexible application framework and exhausted the idea of replaceable components in the resulting system. In comparison to specialized simulators, users can effortlessly create new simulations by using a scene description language. Spark is a powerful and flexible tool to state different multi-agent research questions. It is used as official simulator for the first three-dimensional RoboCup Simulation League competition. We present the concepts we used to achieve the flexibility in our system and show how we seamlessly integrated the different subsystems into one user-friendly framework. |
BiBTeX Entry
@incollection{OR04b,
Abstract = { In this paper we describe a new multi-agent simulation
system, called Spark, for physical agents in three-dimensional environments.
Our goal in creating Spark was to provide a great amount of flexibility for
creating new types of agents and simulations. To achieve this, we
implemented a flexible application framework and exhausted the idea of
replaceable components in the resulting system. In comparison to specialized
simulators, users can effortlessly create new simulations by using a scene
description language. Spark is a powerful and flexible tool to state
different multi-agent research questions. It is used as official simulator
for the first three-dimensional RoboCup Simulation League competition. We
present the concepts we used to achieve the flexibility in our system and
show how we seamlessly integrated the different subsystems into one
user-friendly framework.},
Author = {Oliver Obst and Markus Rollmann},
Booktitle = {Multiagent {S}ystem {T}echnologies -- {P}roceedings of
the {MATES} 2004},
Editor = {Gabriela Lindemann and J{\"o}rg Denzinger and Ingo J. Timm
and Rainer Unland},
Month = sep,
Pages = {243--257},
Publisher = {Springer},
Series = lnai,
Title = {{SPARK} -- {A} {G}eneric {S}imulator for {P}hysical
{M}ultiagent {S}imulations},
Volume = 3187,
Wwwnote = {
Preliminary version appeared as Fachberichte Informatik 7/2004,
Universit{\"a}t Koblenz-Landau.},
Year = 2004,
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