back to publications overviewQualitative Velocity and Ball Interception Frieder Stolzenburg, Oliver Obst, and Jan Murray. Qualitative Velocity and Ball Interception. In KI-2002: Advances in Artificial Intelligence -- Proceedings of the 25th Annual German Conference on Artificial Intelligence, Lecture Notes in Artificial Intelligence, pp. 283–298, Springer, Berlin, Heidelberg, New York, 2002. DownloadAbstractIn many approaches for qualitative spatial reasoning, navigation of an agent in a more or less static environment is considered (e.g. in the double-cross calculus). However, in general, real environment are dynamic, which means that both the agent itself and also other objects and agents in the environment may move. Thus, in order to perform spatial reasoning, not only (qualitative) distance and orientation information is needed, but also information about (relative) velocity of objects. Therefore, we will introduce concepts for qualitative and relative velocity: (quick) to left, neutral, (quick) to right. We investigate the usefulness of this approach in a case study, namely ball interception of simulated soccer agents in the RoboCup. We compare a numerical approach where the interception point is computed exactly, a strategy based on reinforcement learning, a method with qualitative velocities developed in this paper, and the na\"\ive method where the agent simply goes directly to the actual ball position. |
BiBTeX Entry
@InProceedings{ SOM02b,
abstract = {In many approaches for qualitative spatial reasoning,
navigation of an agent in a more or less static environment is considered
(e.g. in the double-cross calculus). However, in general, real environment
are dynamic, which means that both the agent itself and also other objects
and agents in the environment may move. Thus, in order to perform spatial
reasoning, not only (qualitative) distance and orientation information is
needed, but also information about (relative) velocity of objects.
Therefore, we will introduce concepts for qualitative and relative velocity:
(quick) to left, neutral, (quick) to right. We investigate the usefulness of
this approach in a case study, namely ball interception of simulated soccer
agents in the RoboCup. We compare a numerical approach where the
interception point is computed exactly, a strategy based on reinforcement
learning, a method with qualitative velocities developed in this paper, and
the na{\"\i}ve method where the agent simply goes directly to the actual
ball position. },
address = {Berlin, Heidelberg, New York},
author = {Frieder Stolzenburg and Oliver Obst and Jan Murray},
booktitle = {KI-2002: Advances in Artificial Intelligence --
Proceedings of the 25th Annual German Conference on Artificial
Intelligence},
editor = {Matthias Jarke and Jana K{\"o}hler and Gerhard
Lakemeyer},
html =
{http://link.springer-ny.com/link/service/series/0558/bibs/2479/24790283.htm
} ,
number = {2479},
pages = {283--298},
publisher = {Springer},
series = {Lecture Notes in Artificial Intelligence},
title = {Qualitative Velocity and Ball Interception},
wwwnote = {P
reliminary version appeared as Fachberichte Informatik 4/2002,
Universit{\"a}t Koblenz-Landau.},
year = {2002},
}
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