Fast-moving fields regularly lose the reasons, constraints, and collaborations behind their systems. These histories preserve part of that record. They distinguish personal recollection from documented fact and individual work from the work of a wider community.
SimSpark
SimSpark began with a proposal for a three-dimensional physical simulation league and a prototype built with Marco Kögler using the ODE physics engine and a graph-based scene representation. It became a league platform through the work of many contributors. The first entry is the preserved 2023 origin account. Later entries can add source material, diagrams, code, and corrections when the record is ready.
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